5. Chaosbow from "Killing Time" or Aerania (boltbow) from "Dryad and the Demigod". - Weapon primary ml 10: barovian’s sceptre with potency +46, insightful potency +23, spellsight +12, insightful spellsight +6. Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. Running quests on Reaper difficulty further increases the chance of obtaining any named loot by +1% per skull. Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. Slave Lords Crafting. At 8-10, named weapons take over. Holy 3. , Alchemical. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. +2 Enhancement Bonus +2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. I tend not to bother going heavy necro focus for instant. Silver. Earth Savant: Every point you spend in the Earth Savant enhancement tree provides +0. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Hardness: 18 Durability: 200. Barovian Handwraps; Item:Barovian's Dagger; Item:Barovian's Dart; Item:Barovian's Heavy Crossbow. - Heroic Ravenloft gear (read: Barovian weapons, Macabre weapons, Armors, Shields, Orbs, Hound of Night, Sinister Handaxe) & Sands of Menechtarun gear (weapons/armors/shields) down to a +4 enhancement bonus (from their non-WAI current +5 at ML10). +1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. These weapons are specifically designed to have special set bonuses for your character’s specific role. Acid Blast (spell) Verbal: A verbal component is a spoken incantation. I won't miss them one bit (they're still not fully fixed BTW, they should have a +4 Enhancement bonus instead of their current +5). Holy 3. Blue Water Inn, Turn in 60 Vistani Totems. Fey. Exotic Weapon Proficiency. Barovian's Battle Axe Battle Axe Martial Weapon Proficiency Minimum Level: 10 Bound to Account on Acquire Base Damage: 10. Mists Of Ravenloft Expansion Aasimar Race & Character Slot Ultimate Survivor’s Package 140 Astral Shards Three Supreme Resurrection Cakes Two Ethereal. You could do a Single Weapon Fighting build, but honestly there are so many better weapons for it that it is pointless outside of flavor. r/ddo. Barovian Handwraps; Barovian Weapons; Barovian's Bastard Sword; Barovian's Battle Axe;. Ball o' Yarn. Holy 3. actually interestingly enough we found SoS also provides more dps than weapons like the carnifex and even the epic carnifex. 5. 35 Damage: 1d6+5 Damage Types: Slash, Good, Silver, Magic Critical Roll: 20 / x3 Attack Mod: DEX Damage Mod: STR Chance to Return: 100% Enchantments: +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and. Barovian Mist Glamered Weapon Aura Cosmetic Weapon Aura Bound to Account on Acquire Use on cosmetic weapons (except bows, runearms, hand wraps, or. I have other weapons like the Barovian Greatsword I would like to add one of these to but not sure where you get them. , Alchemical. Armor around that time as for weapons use a Barovian Scimitar and if you want a power boost get Vulkoor's Edge from Toxic Treatment this is probably your best option if you go into epics grab Scimitars from Keep on the Borderlands and when you can get Legendary Barovian Scimitars or maybe. , Alchemical. Holy 3. 5[1d8]+5 Damage Types: Pierce, Good, Silver, Magic Critical Roll: 20 / x3 Attack Mod: DEX Damage Mod: DEX Enchantments:Barovian's Rapier. Material: This item is made out of: Steel. Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. Barovian's Light Mace. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. I am aware that ratcatcher has the best crit profile in heroics. You have to start with the level 4 weapon, and then. Augments: Red Augment Slot: Empty. DDO Gaming. Barovian's Dagger Dagger Simple Weapon Proficiency Minimum Level: 10 Bound to Account on Acquire Base Damage: 8. Category for all the Khopeshes in the game. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. [1d6] + 5 Bludgeon, Good, Silver, Magic. 5[W] + 5 + 3-18 + 3-18 + 3d10 undead bane with Silver DR breaking. Holy 6. Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit. ; Morninglord first level is. Barovian's Throwing Dagger. Silver. Augments: Red Augment Slot: Empty. +5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Humans. Drops from: Heroic Mists of Ravenloft quests, Mists of Ravenloft (Heroic) saga reward. Mythic Weapon Boost +2 or +4: +2 or +4 Mythic bonus to Melee, Ranged, and Universal Spell Power. Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. +5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Evil characters wielding this weapon will suffer one negative level. Barovian's Khopesh. Swords to Plowshares feat increases the threat range of quarterstaves by +2 ( morale bonus ). Category:Barovian Weapon. A nice black/dark red cloak that goes well with anything, and can be worn by fleshies and robots alike. 8 lbs. (-1 penalty to Armor. (previous page) B. It's the same regardless of the order you get them in (heroic instance first or epic instance first). The first three quests can be completed in any order to unlock Sunrise . Category for all the Long Swords in the game. So yeah, deity feat is mostly about the L6 special buff. So here’s the thing. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Sickles can get +1 morale bonus to critical threat from the feat Swords to Plowshares. This effect makes this weapon good aligned. Barovian's Repeating Heavy Crossbow. Material: This item is made out of: Steel. Armor and Shields: +5 enhancement bonus to Armor Class. Barovian Mist Glamered Weapon Aura. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. 9+ gear, unless it is really special for some reason (Tomes, unbound named drops, etc. Steel: Steel is the common metal used to make weapons and armor. 46 - Into the Mists Normal and Getting A Free Barovian WeaponBuil. Elemental damage: +1d6 to +9d6. Turn them in for Barovian weapons. +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. From DDO Compendium. The short answer is there really arent any good named rapiers after Barovian until you get to L20. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Barovian Handwraps; Barovian Weapons; Barovian's Bastard Sword. Epic sos is great for leveling and worth to keep an jewel in it with about. Weight: 0 lbs. This weapon was designed to help those lost in the mists. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. This effect makes this weapon good aligned. Macabre Maul Nightmother's Maul . The Rage set or the Tethyamar one is probably the next upgrade for you but the better plan is to just unlock inqui and use that with a ratcatcher or nightshade. Beyond that, maybe a level 12 to fit in. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. ago. Its 33% on elite and 34% on r1. The most common build for these weapons is sword and shield, but sword and runearm is also viable for artificers. Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats. There are so many endgame weapons and I have spent so little time there, that if you want good stuff for endgame someone else will need to advise you. Epic sos is great for leveling and worth to keep an jewel in it with about. Introduced in Update 23, Mirror of Glamering is available from the DDO Store for 245 , and also as a rare reward in Daily Dice . Arcane Shard. In heroic, he offers level 29 morninglord weapons, but will not give you a sentience jewel afterward. Fiery 3: This weapon is sheathed in Fire. Named: C:Red augments. Chaosbow's a little better if you're soloing, but in a group already dropping Vuln, Aerania looks to take the crown. , Alchemical. Based on your fighting style, it is recommended to carry a large variety of two-handed weapons (Or two-weapons that you are proficient with) that have a variety of useful damage modifiers. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such. You do the maths. Jewels start with 1 slot. , Alchemical. A set bonus provides additional effects when the appropriate number of items in that same "set" are worn together. Holy 6. Barovian's Khopesh. Players will double-click on the Aura item in their inventory, then place the Cosmetic Weapon they want to add the aura to into the UI which appears. png. +6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. May 24, 2023 #28 Kiany said: Strim, I am currently level 8 om hardcore and am loving the blightcaster build. Amorais. Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of. Barovian's Hand Axe. ; Screaming Screaming:. . Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. I have a sword I bought from the auction house that has Vampiric level 2 on it. Temple of Elemental Evil Crafting. Barovian weapon's nerfed. CryptoBalizarde, Protector of the King (Tier 2) Balizarde, Protector of the King (Tier 3) Balizarde, Protector of the King (Tier 4) Barnacled Buckler. Your best bet is to put up a LFM saying you need help to get tokens and put the level range as 10-30. I'll start with 3 weapons, big scythe (obviously), spear (not quarterstaff) and metal gauntlets (weapons like handwraps, not gloves spot), and a short description. lvl 15 Resplendant fury. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Jump +3: Passive: +3 Competence bonus to the Jump skill. Speak with the Hags. Light weapons are weapons that can be used in the off-hand without additional penalties for Two Weapon Fighting purposes. Spear, piercing. Personally and regardless of particular weapon, I like starting off with a Vorpal at level 1 and sticking with it until around 10th when I switch to the Barovian. Accepts Sentience? Steel: Steel is the common metal used to make weapons and armor. Simple Weapon Proficiency. Cannith Crafting is best at level 10+, when you can use the 3rd slot for insightful stats. SWF and TWF, Khopesh is still top tier, though it costs a feat. I have a sword I bought from the auction house that has Vampiric level 2 on it. But those are basically the only upsides. The Land of Barovia wilderness adventure area: Level 10 and level 30+ content, including twelve quests and two raids Sentient Weapons - upgrade system for. Base Value: 4,007. Strikethrough is. Undead Bane 3: This weapon deals 3d10 Bane damage against Undead. I'm considering making a collection of the spectral weapons to fill in gaps of weapon progression. Take those to the docks and you'll find two crafting stations and a woman sitting on a crate. , Alchemical; Holy 3 Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. Sentient Weapon Augmenting. There's one for the main Sharn, and one for the Cogs Slayer Area. A battle-ready Cleric of the great sun-god who wields holy light against the dark in all its wicked forms. Based on your fighting style, it is recommended to carry a large variety of two-handed weapons (Or two-weapons that you are proficient with) that have a variety of useful damage modifiers. You could do a Single Weapon Fighting build, but honestly there are so many better weapons for it that it is pointless outside of flavor. This power makes the weapon good-aligned. Strimtom Active member. Silver. Barovian's Light Crossbow. . Red Augment Slot: Empty. +15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. That means an 'average' hit would be 15. Long Sword. Holy 3. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Hardness: 18 Durability: 185. . I have a sword I bought from the auction house that has Vampiric level 2 on it. The ML 8 Barovian's Sceptre seems. 4 Arcane PLS (Energy Criticals x 3, Enchant Weapon x 1) 4 Divine PLS (Brace x 3, Ancient Blessing x 1). Minimum Level: 10 Bound to Account on Acquire Base Damage: 8. , Alchemical. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. The only limitation is your inventory space, not your weight capacity. Bottled Fear. So this is equivalent to farming up and feeding 172 Minimum level 29 items. The following 82 pages are in this category, out of 82 total. Barovian's Throwing Axe. +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Barovian's Warhammer navigation search Barovian's Warhammer Warhammer Martial Weapon Proficiency Minimum Level: 10 Bound to Account on. Undead Bane 3: This weapon deals 3d10 Bane damage against Undead. The Barovian weapons, one of which you get for free after completing Into the Mists, are 1. +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. This effect makes the weapon good aligned. At ten Ravenloft. 65. They reduce the penalty for wielding two weapons at once and allow for a higher chance of procing offhand attacks. Other more common items such as Jewels of. C) Good riddance to Barovian weapons. , Orb Saves (+3 saves and +10 Spellpower) in Eldritch Knight, Traditionist Caster (+10 Universal Spell Power when wielding an Orb or Staff) in human. Humans. CITW raid weapons voice/mantle runearms Trashing/disposing of Barovian/morninglords weapons Gianthold items Cove items Trials EE Shadowfell Non raid motu Eveningstar Old delera's Unsure Slavers Gear (heroic and epic) lvl 3 75% fort ring lvl 4 Robe of invuln Devils Gambit stuff Nightmothers/macabre weapons STK items old crafted weapons with. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as. Inanimate objects also take this damage causing them to be destroyed. Red Augment Slot: Empty. So, I'm 9 classes into a completionist campaign, running druid life, sleeping through heroic elite, but R1 is simply impossible because I cannot hurt…Plus it unlocks useful things like Barovian weapons, free Sentient jewels, and its a huge chunk of good XP in the 10-12 range. Holy 3. -Wilderness areas are not level restricted. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. 65 Damage: 1. Heighten Spell. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. AustrianDeathMachine said: Barovian weapons are easy to get, you get your choice of weapon, and were a nice bump on hardcore for most using loot gen weapons. That said, at level 10 there's a really good option, actually - namely the free weapon you get from the ravenloft expansion. Augments: Red Augment Slot: Empty: Material: This item is made out of: Steel Hardness: 18 Durability: 185 This weapon was designed to help those lost in the mists. png. Related Items: Legendary Platemail of the Barovian Lord. Armor and. Even the Macabre weapons are better than a Lit2 greensteel it. Holy 3. Of the 320 base ingredients I need to craft a single heroic weapon, I still need 119. I'm fairly solid on best (or close to) non-weapon gear up through legendary for her, but not sure on best 2H weapons. Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of. You can also get one free per life from inside the heroic version of The Land of Barovia from Tobar the Smith . Undead Bane 3: This weapon deals 3d10 Bane damage against Undead. Items without an Update. lvl 20+ Light orb from borderlands. +1 or +2 for lvl 39-40. Barovian weapons at level 10 need to be in the same play space as ball lightning 1d6+6, which has double 1d6+1 of level 1 spells. Holy 3. , Alchemical. Barovian's Bastard Sword. One-handed Style Throwing weapons Throwing axe Throwing dagger Throwing hammer Dart Shuriken; Two-handed Style Great axe Style. Holy of Pure Good is one good example of a weapon that deals ideal. granted some others close to that level. So far, this weapons seems good enough to last until about lvl 14 (my highest level. Be sure and slot those red augments with Adamantine bypass if you don't have it already from another source. Where To. , Alchemical. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. , Alchemical. 8 lbs. Ravager benefits a LitII greataxe just as much as a SoS, but, say, Frenzied Berserker obviously heavily favors the SoS (and the reverse is true for riftmaker). Hardness: 18 Durability: 165. Slave Lords Crafting. Create wand. I checked auction house and. . Red Augments. Be sure and slot those red augments with Adamantine bypass if you don't have it already from another source. Base Value: 10. Category:Scimitars. Pages in category "Loot Found in Sealed in Amber" The following 200 pages are in this category, out of 458 total. Member. Items without an Update. This Feat makes spells harder for monsters to resist by raising the effective level of the spell to the highest spell level your character can cast, but causes the spell to consume 5 more spell points per level raised. Oh, and it has a Red Slot. Category for all the Mauls in the game. Basic Light weapons. Holy 3. Items minimum level 29-30 give 10x their value in XP. The person who made the build said to switch from Blackrazor to Falchion. Oct 6, 2023Barovian's Bastard Sword Categories: Minimum level 10 weapons Binds to account Binds on acquire Binds to character Steel items Blue Water Inn reward items. 4 lbs. 4 lbs. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. 3 per hit more physical damage than Barovian with the maximum reasonable MP, but Barovian is doing 14 more other damage (fire, good) and. Mist is a Glamered Weapon Aura. , Alchemical. 75[W] + 36 damage + 3d6 fire + 3d6 holy + 1d6 fire (flame arrows) + 7d8 law damage, with an extra 1[W] and 2d6+1 sneak attack damage within point blank range,Minimum Level: 10 Bound to Account on Acquire Armor Bonus: +5 Enchantments: +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Masters Gift and a lvl 1 slot item or at least Ring of the Archbishop or similar ML3 item. This effect makes this weapon good aligned. +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Description. Lesser Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. There's one that's like a chipper cheerleader, the dragon, etc. Necrotic ray will be an important part of your dps. Human Bane 3 Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. 5[W] to 1[W], and it's a hard pill to swallow, especially since there's many other sub-ML10 weapons with 1. . Barovian / Morninglord weapons [ edit] Barovian's Bastard Sword / Morninglord's Bastard Sword Barovian's Battle Axe / Morninglord's Battle Axe Barovian's Dagger / Morninglord's Dagger Barovian's Dart / Morninglord's Dart Barovian's Dwarven Waraxe / Morninglord's Dwarven Waraxe Barovian's Falchion /. - Weapon primary ml 10: barovian’s sceptre with potency +46, insightful potency +23, spellsight +12, insightful spellsight +6 - Weapon primary ml 20: epic sceptre of glaciation with ice lore +16%, glaciation +111, insightful glaciation +55 (red slot: ruby of magnetism +111 got with 6x restored dragon/elven/giant relics)Dungeons & Dragons Online (DDO) Free-To-Play (FTP) Questing Guide For New Players Episode 9. Well not much about scythe, two-handed, slashing, classic menacing weapon thats cool af (not very useful in real world). Accepts Sentience? Steel: Steel is the common metal used to make weapons and armor. Investigate the top of the South Tower. Barovian's Longsword. Human Bane 3 Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Hardness: 18 Durability: 160. Loot the Castle Treasury. Root > DDO game guides > Maps. I stopped playing around the time Underdark released. Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 points of fire damage per caster level up to a maximum damage of 10d6+30 at caster level 10 to all targets around it. Greater Bane of the Unnatural: This bane weapon excels at attacking more than on type of subtype of creature. Cannith Crafted ML 4 weapons: Main: (ML 4 Cold Iron) 2d6 Force + 2d6 Bludgeon (+ augment) Undead: ML 4 (Flametouched) 2d6 Light + 2d6 Unnatural (+ augment)Heavy crossbow does on average 1 point more damage than light per [W]. Base Value: 4,004. Dark Fire Glamered Weapon Aura; F. Go to ddo r/ddo • by. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Are there some other weapons in between those. This weapon deals an additional 3d10 bane damage vs. Personally and regardless of particular weapon, I like starting off with a Vorpal at level 1 and sticking with it until around 10th when I switch to the Barovian. I use it as a swap item for oozes and rust monsters. Reply readerofthings1661. Wanted to point out it's actually more common later on to just have a high exp gem and move it to new weapons rather than starting from scratch (making a new 60k or 100k gem takes a lot of work). Exotic Weapon Proficiency. Armor and. (Optional) Defeat Rubyeye. Other more common items such as. Augments: Red Augment Slot: Empty. As for the named weapons it really depends. Barovian's Bastard Sword. But a Barovian Falchion is probably your weapon from 12 to 20. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Silver. Finish a saga, get an item. This is permanent and will be received on every character you create on your account. Discover the fate of Yesper the Raven. Oath of Vengeance (Heroic), End Chest. Glamered Weapon Aura changes the visual effects on your cosmetic weapon. Heroic weapons . Ah, good point. Oct 5, 2023. Minimum Level: 10 Bound to Account on Acquire Base Damage: 10. Around level 10 - go to Ravenloft and grab Vistani tokens from quests and rare encounters. Accepts Sentience? Steel: Steel is the common metal used to make weapons and armor. Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. This weapon is evil, dealing an additional 3d6 evil damage on hit. Epic Ethereal Greataxe. 8 lbs. Heroic weapons . I find event gear in this game to be generally pretty solid, like the spectral throwing daggers from night revels seem fantastic for easily gearing and scaling a throwing weapon character, but I feel like the rewards structure for these weapons leaves. Fiery 3: This weapon is sheathed in Fire. Pick up your free barovian weapon and sentient jewel from Ravenloft, if you haven't already. Legendary Platemail of the Barovian Lord; Legendary Softsole Slippers; Legendary Thrummingspark Cord; Macabre Weapons; Nightmother's Weapons; Platemail of the Barovian Lord; Softsole Slippers; Thrummingspark Cord; Vistani Talisman; Vistani Totem; Bonus XP. If a weapon is level 30, it will be 5W, and casting Deadly Weapons will make it 6W as expected. 9. But scepters already are Spellcasting Implements, so that's a non-issue. Go to ddo r/ddo •. 25k xp for a few filgrees like prowess. Jump to:navigation, search. They are not hard, but can be frustrating if you have no idea what you are doing. scut207. Attribution-ShareAlike 2. Forgewraith Glamered Weapon Aura; G. , Alchemical. Proficiency Class. Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. Where To Find: Mists of Ravenloft: Part of the Ultimate Edition. Barovian's Kukri. Undead Bane 3: This weapon deals 3d10 Bane damage against Undead. somenewnoob • 3 yr. 45 Damage: 1d8+5 Damage Types: Pierce, Good, Silver, Magic Critical Roll: 19 - 20 / x2 Attack Mod: DEX Enchantments: +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Pages using DynamicPageList3 parser function; Creature Types > Humanoid Type DDO > Questing > Monsters > Monsters by Alignment > Monsters with Neutral Evil Alignment DDO >. This weapon is evil, dealing an additional 3d6 evil damage on hit. Accepts Sentience? No. Undead Bane 3: This weapon deals 3d10 Bane damage against Undead.